![]() ![]() Makes the target immune to being teleported and removes Poisoned, Bleeding, Burning, Acid, and Decaying status effects. Fortify - Build physical armor onto targeted character out of the earth.Can also turn puddles of blood or water into acid and clouds into poison. Contamination - Deals 55% Poison everyone in a radius from the player character.The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living Wall. Taking Geomancy will likely make the Conjurer more of a melee fighter and tank. Geomancy uses the powers of earth and poison to deal damage and stay on the battlefield. Specializing in Geomancy will give the Conjurer access to the Poison Infusion and Acid Infusion Summoning abilities. Chain Lightning - Deal 150% air damage between up to eight enemies within an eight-meter radius. ![]()
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